Skip to content

GraphicsComplex3DBox ​

3-D primitives that share vertices: the first operand lists them, and a primitive names its own by Indices.

✓ checked against that system · ! checked, with disagreements (hover a chip)Wolfram LanguageGraphicsComplex3DBox✓
GraphicsComplex3DBox(coordinates, primitives, options)3-D primitives that share vertices: the first operand lists them, and a primitive names its own by Indices.
Typed signatures
TypePackageApplies
(list, boxes | list, expression*) -> boxesboxesalways

Domain: Boxes

Details
  • A surface is one complex: every grid vertex once in the coordinates, and a Polygon3DBox whose Indices are its quads, so a dense mesh is a flat list of numbers rather than a box per face.
  • As in Wolfram, the coordinates are the first operand and the primitives the second.

Examples

Basic #

a box is inert: it evaluates to itself

live ↗
InGraphicsComplex3DBox([],[])\mathrm{GraphicsComplex3DBox}(\bigl\lbrack\bigr\rbrack, \bigl\lbrack\bigr\rbrack)OutGraphicsComplex3DBox([],[])\mathrm{GraphicsComplex3DBox}(\bigl\lbrack\bigr\rbrack, \bigl\lbrack\bigr\rbrack)
About
Examples1
Checked againstWolfram Language 1 agree
CrosswalkWolfram Language

See also: Graphics3DBox, Polygon3DBox, Line3DBox